Home
3D Art
VFX and Cinematics
Graphics Programming and Tools
Leonardo Madona
Home
3D Art
VFX and Cinematics
Graphics Programming and Tools
HDRP Spherical Mask Transition
An effect created in HDRP to transition between two environments using a spherical mask. The effect uses global shader parameters to calculate the mask on each mesh inside the scene and renders a customizable glowing borderĀ
↑
Back to Top